ARTISTE PRO-CLUB SPEED-DANCER HUD SYSTEM
01 – INTRODUCTION
02 – OVERVIEW
03 – FUNCTION BUTTONS
04 – NAVIGATION
05 – ACTIVE COLUMN
06 – NOTECARD (*dances)
07 – MENUS
08 – SPEED GRADATIONS
09 – DELETING A DANCE
10 – NICKNAMES
11 – INVITING
12 – SEQUENCING
13 – SEARCH ENGINE
14 – METRONOME
15 – CHIMERA
16 – SIT INVITER
INTRODUCTION
Artiste Pro-Club Speed-Dancer, aka Pro-Club Speed-Dancer is a dance HUD for club dancers who find it extremely important to be able to choose a dance/animation with a tempo matching or most closely matching the tempo of the song currently playing.
More-so to the point, this Dance-HUD was created to address the need to QUICKLY and EASILY find and play a dance that has a little slower tempo or little faster tempo (or another dance with the same tempo) as the tempo of the song currently playing.
It prioritizes organization by tempo. It depends on you deciding which dancers for faster or slower than others and assigning a speed value from 1 to 9 to each animation. You can adjust this value at any time for a given animation.
Most people who have used it in testing only want to use 3 speeds. Slow, Medium, and Fast spread out across 3 columns.
An example of an entry you edit into the *dances notecard for each animation could look like this.
A,01,04,8,Annie-K-Pop_02,Annie-02,120
The ‘A‘ is for add. This tells the script that you are telling it about a dance called Annie-K-Pop_02 and it will show up on the HUD as Annie-02, and the 8 says it will show up in Column1. 01 is the loadset and 04 means it is the 4th dance in loadset #01.
You will spend 90% of your time creating entries like this, one for each animation. This example has speed of 8 and will end up in the left most column and is being designated ,by your choice, of it being a FASTer dance. The actual animation name is Annie-K-Pop_02,but it will appear in on the HUD as Annie-02 because you chose the shorter name, with a BPM speed of 120. BPM speeds are optional as we don’t always know this value but it IS included on Paragon dances in the properties of the animation. BPM speeds are only used to help in sorting and has no effect on anything. Larger BPMs will occur/sort at the top, with lower BPMS at the bottom when the sort order is by SPEED.
This is the 4th dance (04) in a LoadSet called 01. You can have up to 30 dances in a given loadset. You can have 30 loadsets. 30×30 =900 total dances per HUD.
Most early HUD users and adopters have chose to only use 3 speed values. 8, 5, and 2; 8 for fast, 5 for medium, and 2 for slow. This may be all you will ever need. This is the simplest approach.
You can sort each column by Dance-Speed or by Dance-NickName or by DanceId (the 04 value).
Another example below:
A,01,01,4,Leni_01,Leni-1,0
A,01,02,6,Leni_02,Leni-2,0
A,01,03,8,Leni_03,Leni-3,0
This HUD organizes dances by speed from fastest to slowest. It makes use of: 1) Columns, Colors, Speed Numbers, and BPM.
It can sort columns by Speed/BPM OR alphabetically by NickName of the animation OR by DanceId Order.