SmartDancer 104 – Commands – Formations

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There are many actions you can do in design mode using the SmartDancer Controller to preview how it might perform in a live production.  We make them happen by using commands.

The most powerful command is Formations. It causes the bots/palettes/avatars/pose-ball to change from the current position  to the new position stored in a *formations note-card prefixed by the same name as the clicked-on formation, taking into consideration any previous Divisioning,Send, and Speed commands.

FORMATION SELECTION

You click on the SmartDancer Controller and press the Formations button.  This will bring up a menu offering up to 11 named formations that you have created.

In this example we have selected STAIRSFRONT by clicking on it.

This will be part of a sequence of formations we plan to use in a routine.

FORMATION CREATION

We created this particular formation by pressing [Settings] from the

Main Menu and then pressing CapturePosJR.

This produces a chat-log of the positions of the  9 tall-bots.

Copy and Paste this line into the *formations notecard found in the SmartDancer Controller and pre-pend it with a NAME you want to refer to this position by followed by a comma [,].

In this case we chose StairsFront.  It will automatically be capitalized upon menu-display.

Reset the SmartDancer Controller in order to read in the newly added formation and have it sent to the bots/palettes/poseball so that they know how to move when they receive a formation-name at design or show-time.

The Reset is on a sub-menu command and accessed via the [Settings] button from the Main Menu.

ACTIVATION ID

Activation Id tells the indicates which SmartDancer Controller will be receiving subsequent commands from the Artiste Performance HUD. This is necessary when there are multiple SmartDancer Controllers.

It is also required at design time to match a particular SmartDancer Controller to the bots/palettes/poseballs.  Only design with either A thru I OR J thru R.  Attempting to design with both sets at the same time  will cause conflicts.

If you choose bots labelled J thru R then you will need to make sure that the Id To Activate selected on the controller matches the My Activation Id in the SmartDancer Controller or you may get an error.

The My Activation Id is found in the *channel notecard inside the SmartDancer Controller.   For the BLUE controller it defaults to 2.

ActivationId,2

Bots are Copy/Mod so you can copy them and make another set labeled A thru I

I chose J thru R as your default set so as not to conflict since most people have already assigned A,B,C etc for palettes for other things.
I don’t recommend using SmartDancer Palettes for anything other than SmartDancer Formation moves and dancing as there will be conflicts trying to make standard movers out of them as well, as an example.

i.e.

ArtistePalette_01_A
 ArtistePalette_01_B
ArtistePalette_01_C

etc.

The 19th position of the name must be a letter between A and R.

Since these will likely become Palettes used for dancing then it is suggested that you stick to standard palette naming.

 

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