Palette Reference – 19 – Thrower – Part 15 – Receiving/Catching a Thrown Embedded Palette

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Receiving/Catching a Thrown Embedded Palette

To be eligible to receive a thrown Palette, indicate the body-part number on the *thrower nc in the inside(embedded) Palette using:

Example:
Receiver,6

This Palette must first be prepared.  The receiving avatar must “touch” it and grant attach”  permissions. Then it must be placed back into the throwing  (outside/attached) Palette.

The thrown (inside/embedded) Palette will attach to the specified body-part upon collision of the thrown (inside/embedded) Palette, assuming, AttachOnCollide,on  is set on the (inside/embedded) Palette.

It is suggested that you attach/link an invisible object that is the position and rotation of how you want the received/caught object to appear upon collision/at-range event

Practical attach points are:

2 = skull
5 = LT Hand
6 = RT Hand
7 = Left Foot
8 = Right Foot
0 = Last Used Attach Point

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