Creating a Thrower-Rezzer
This demonstrates how to give the illusion of throwing a Palette that is attached to an avatar.
There are many facets to this commonly-used approach of ‘throwing a held object‘. The Palette Thrower-Rezzer method is the proposed method for throwing from inside of an animation. Our Thrower provides very granular control over the degree of accuracy of the illusion of the ‘throw‘.
Basically, it is an illusion that is accomplished by rezzing a duplicate of the attached Palette and making the attached Palette go invisible at the same time as the new object is rezzed and propelled.
There are 4 main parts. The Rezzer, the Rezzable, the Source, and the Target.
1 – Rezzer
The Rezzer is the Palette attached to the avatar that is doing the throwing, usually in a held position by one or both hands.
2 – Rezzable
The Rezzable is a Palette that is contained inside the Rezzer that should look identical but will have different Palette properties and is the object that will be SEEN propelling thru the air.
3 – Source
The Source is an INVISIBLE, unscripted, non-physical, object that is placed at the point of release that dictates the position and rotation that the rezzable Palette should use when it is rezzed
4 – Target
The Target is an INVISIBLE, unscripted, non-physical, object that is used to dictate the final landing position and rotation of the Rezzable Palette for times when you want to ‘land’ a thrown Palette onto a receiving object like a hat on a hat rack.