Rezzer Throw Orientation
When using the RezSource entry on the *thrower nc it is important to realize that the position and rotation for a ‘throw‘, as in Apply Impulse and AngularVelocity, must be based upon the RezSource object LOCAL setting (the edit of the object, unless you have chosen WORLD as your DirectionalVector setting on the *thrower nc. Then it should be based on the WORLD selection (the edit of the object).
The throw will orient and propel itself using a trajectory and rotation based upon the orientation of the RezSource at last time of Palette reset which must be refreshed with a Palette reset, should it change.