Some day you may have issues rezzing a set.
The Artiste SetRezzer is very comprehensive and is the most sophisticated rezzer I have ever seen.
It comes with parameters that address non-standard rez issues including built-in cross-fade-alpha issues.
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Keep this information handy as it can get you out of just about all jams regarding failed rez attempts.
1) For mesh items that fail to rez properly, link them to a non-mesh root.
2) Try increasing the value of RezDelay on the *setmaster nc
3) Try increasing MaxRelDist on *setmaster nv
4) Try increasing the DubiousDistance on the *setchild nc
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I was asked it other product movers can be used (rezzed)with it. I honestly do not know.
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We have developed a method for rezzing Artiste Anchors and Artiste Movers separately and in logical order in concert with your main sets.
1) Rez the Artiste Anchor first in its own set
2) Rez the Artiste Movers in their own set
3) Rez the rest of your set (or sets)
4) You can rez sets on the fly just-in-time (visible and invisible)
5) You can kill sets when no longer needed
6) You can rez, crossfade, kill, etc. all from *autofx as well as manually
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NOTE: Its best to create your set on your work-platform to face the same direction as the show-venue. (North, South, East, West) It avvoids hassles
BUT……
So often performers perform the same set at different venues
and more likely than not, the new venues stage faces a different direction that your initial show-venue where you first did your set.
SOOO……….
The Artiste now has a convenient way to reprogram movers to reorient in a different compass direction (North, South, East, West).
It is covered in BK11 – The Artiste – Book – Mover (Advanced) v2.0
in the Set Reorientation chapter. I can help walk you thru it in a one-on-one if you need help.
I mention SetReorientation here because you will need to to it 1st before placing them in your rezzer. I suggest making copies and keeping your original set of movers. That way you likely have 2 of the 4 directions covered for future use.
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There will be classes given on the Artiste SetRezzer covering the topics below:
Artiste Class Curriculums
1 – Basic Set-Rezzing – Master and Child
2 – Handling Rezzer Issues Mesh – When to link and when not to)
3 – Rezzing Movers Special Handling
4 – Setting up CrossFades, Manual and Automatic
5 – Controlling Rezzer from HUD
6 – ChildRezzer Menu Options
7 – MasterRezzer Menu Options
8 – SaveBackToObjectContents
9 – NoCopy Set-Rezzing
10 – NoModify Set-Rezzing
11 – Locking, Unlocking, & Freezing
12 – Particle-Masking & Set-Swapping
13 – TroubleShooting