Author: Yummy

  • Artiste Actions – Mini-Events

    Using Actions in the *moves nc for finer granular control of short event durations ….creating mini-events Instead of doing this… *events TRACE,off ELAPSED 3,”Event-3″,25.0 4,”Event-4″,26.0 5,”Event-5″,27.0 6,”Event-6″,28.0 7,”Event-7″,29.0 Do this instead…this saves 3 events TRACE,off ELAPSED 3,”Event-3″,25.0 4,”Event-4″,29.0 and use ACTIONS on DUMMY MOVES for granular mini-event control Action,1%0.0%me%command%param1@param2@param2 Action,2%0.5%me%command%param1@param2@param2 Action,3%0.0%me%command%param1@param2@param2 M01_A_01,1.0,<0,0,0>,<0,0,0,1>,none,0 M01_A_02,1.0,<0,0,0>,<0,0,0,1>,none,0 M01_A_03,1.0,<0,0,0>,<0,0,0,1>,none,0 then the… Read more

  • A Black Hole: Making 2 Dancers Dance Different Sequences from AutoFX at Different Times

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    Video Example #1:  The Battle Wow. It was bound to happen. A dark crevice untravelled. I had to go back into the book myself because starting dances from AutoFX was how I started off thinking people would start dances. But noooo…everyone wanted dances to start the moment they pressed play. And that was good for about… Read more

  • Discoveries – Unequal Sequences and Uninvited Group Dancers

    Sometimes people do things i’ve not seen before. Good to share them so we all benefit. 1) When dancing more than 1 group sequence…the HUD will stop on the shortest sequence so make sure that ALL sequences last the SAME amount of time 2) A sequence will NOT play if you have NOT invited that… Read more

  • SequenceOnPlay – Caveat

    NOTE SequenceOnPlay, when NOT zero, tells the HUD to start playing dance sequences upon pressing play. It ignores events Most people use 0 or 7. But now I strongly suggest you USE values of 1,2,3, or 4 if just you or its just you AND a group who will all do the SAME dance sequence.… Read more

  • Anchors, Rezzers, and Movers

    Hear ye, hear ye. VERY IMPORTANT! Take heed! ================ The Artiste Anchor is a reference point for movers primarily… but also a reference point for a few other Artiste tools. – Movers mover relative to the Anchor. – Moves also move relative to the InitialOffset value in the *moves nc….to the Anchor which is a… Read more

  • The Artiste SetRezzer – TroubleShooting

    Some day you may have issues rezzing a set. The Artiste SetRezzer is very comprehensive and is the most sophisticated rezzer I have ever seen. It comes with parameters that address non-standard rez issues including built-in cross-fade-alpha issues. ====== Keep this information handy as it can get you out of just about all jams regarding failed… Read more

  • Behind the Curtain

    After teaching the Intro to Artiste course, I realized that even though I had tried to strip things down to the bare bones, people were still having issues and difficulties with visualizing how all the puzzle pieces fit together. A discussion with Zed led to the idea of doing a ‘walk-through’ of a routine –… Read more

  • Artiste Quiz #1: Events – Answers

    ========== 1 TRACE,on ELAPSED 1,”FadeInSet”,0 END A: Time cannot be zero. ========== 2 TRACE,on ELAPSED 1,”FadeInSet”,1 2,”FadeOutSet”,1.5 END A: Time must be at least 1 second greater than the previous time. The 2nd event should be 2 or greater. It can be 2.5. ========== 3 TRACE,on ELAPSED 1,”FadeInSet”,15 2,”FadeOutSet”,5 3,”EmoteBigBen”,35 END A: Time must be a greater… Read more

  • The Artiste Mover System – Adding, Changing, Inserting, & Deleting Markers

    New for this evolution of the Artiste Marker system are the ability to Add, Change, Insert, and Delete markers. Surprisingly, only Change was available in the 1st evolution and it was incomplete. To and Add or Insert a marker, you use buttons on the Marker-Controller. For Deleting and Changing a marker, you use buttons on the markers themselves The… Read more

  • Protected: The Artiste Mover System – Highlights

    There is no excerpt because this is a protected post. Read more