Author: Yummy

  • SmartDancer 145 – File Copier

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    It used to be that we would configured animesh and poseballs manually.  And, know that you still can.  But as we go from a maximum of 9 dancers to a maximum of 18 we felt it was time to provide an alternative to manually configuring each animesh/poseball dancer by hand.   Expect there to be future… Read more

  • Smartdance 144 – 18 Dancers – Animesh A thru I

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    Artiste SmartDancer has recently (Mid November 2020)  gone thru a major modification to allow up to 18 dancers, (up from 9)…in a combination of animesh and avatars. Important:  This new feature has caused the Controller to be renamed from PE18j-r to PE18a-r You can now create Animesh and/or Poseballs named ArtistePalette_01_A  thru ArtistePalette_01_I. Targeting now… Read more

  • Smartdance 143 – SmartDancer Relay HUD

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    This is a simple HUD that allows you to pull up the main menu of a particular SmartDancer Controller based upon  ActivationId.  The default ID is 4. They must match.  All you have to do is click on it in a non-button area and your normal SmartDancer Controller Menu will pop up, assuming matching Activation IDs… Read more

  • Smartdance 142 – Fade

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    FadeIn and FadeOut are instant action procedures that you can accomplish via the Controller Menu Buttons or via a Sequencer command.  FadeIn and FadeOut fade the full total linkset. Avi and its links.  Non-Animesh are NOT faded.  FadeIn and FadeOut are Target dependent and is part of the command. Currently, FadeIn and FadeOut time is… Read more

  • Smartdance 141 – Glow

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    Glow is an instant action procedure that you can accomplish via the Controller Menu Buttons or via a Sequencer command. Example:ElapsedOrDuration,elapsed1,Glow,j-r,0.5 | 1.0 This example causes ALL animesh and avatars (if SkipAviOnEffect,off) to glow at half intensity in a *sequence nc at elapsed time of 1.0 seconds. To turn it off, follow it somewhere down… Read more

  • SmartDancer 138 – Formations

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    Your SmartDancer will come with 11  22 formations, BUT you can create your OWN custom formations using the Capture feature. Align your dancers into the formation you want to create then press the CAPTURE button on the SD Controller via the [OPTIONS] submenu.  Output will look something like the following. [01:47:39] PE18a-r – Artiste SmartDancer… Read more

  • SmartDancer 139 – Junes

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    A June is the term we use to describe a formation of dancers rotating around the location of the SD Controller around the Z-Axis. The term is derived from June Taylor, and American choreographer and her June Taylor dancers who made group rotations famous back in the 50’s. Junes can rotate: left right 45 degrees… Read more

  • SmartDancer 140 – Targeting, Grouping, and Turns

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    Targeting specifies which dancers (A thru R) will be affected by subsequent Canons and Canon AutoEffects , and regular Effects  (Junes have their OWN targets separate). NOTE: A June Target if not reset back using ClearJune, WILL act as a target for subsequent Turns and Formations. Remember that a Target command does not cause any… Read more

  • SmartDancer 137 – Standing Animation

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    You can now change the default standing-animation from ‘standing’ to something else in 4 places. #1 – at the animesh/poseball level.  It is ok to leave this field blank Example: StandingAnimation,P-Ok5 #2 – at the SD Controller level.  It is ok to leave this field blank.  This option OVERRIDES the animesh/poseball level Example: StandingAnimation,P-Ok5 #3… Read more

  • SmartDancer 136 – Links

    108 – Preparables vs Immediates (Passive vs Actives/Actions) 109 – Registering vs Activation 110 – SmartDancer Philosophy 111 – Canons 112 – Animations 113 – COMMANDS – Sequencer 114 – COMMANDS – AutoFX 115 – COMMANDS – PREP 116 – Setup 117 – Basic Canon 118 – Canon Reverse 119 – Canon Order 120 –… Read more