Author: Yummy

  • SmartDancer 135 – Playing Sequences

    , ,

    You can now read in and play any sequence from 1 to 9 and are no longer restricted to just sequence 1 (*sequence1). *sequence0 is reserved for the Sequence Master that lets you play a series of sequences in the order entered onto the Sequence Master. Sequences play automatically upon the completion of the previous… Read more

  • SmartDancer 134 – Sequence Master

    ,

    A new feature now allows you to sequence sequences. The *sequence0  nc is now reserved for the Master.  This Master sequences sequences.  This feature is OPTIONAL. It could look like this: *sequence0 1,PlaySeq,2 2,PlaySeq,1 3,PlaySeq,3 End Notice that it can play sequences in ANY order.  There are currently up to 9 sequences possible from 1… Read more

  • SmartDancer 133 – Vanish for Avatars

    ,

    Avatars on poseballs will now DESCEND 20 meters below upon Vanish. Avatars on poseballs will now ASCEND 20 meters above upon Appear. Target is taken into consideration so this allows you to override this action by simply excluding the avatar letters from the target command. Example:  If avatar is “R” then specify jklmnopq as target… Read more

  • SmartDancer 132 – Duration Time Introduced as Option to Elapsed Time

    ,

    You can now use duration as opposed to elapsed time in your *sequence ncs. Include the ElapsedOrDuration,????????  entry at the top of your *sequence nc  where ???????? is either ‘duration’ or ‘elapsed’. Omitting this entry altogether is the same as saying ‘elapsed’. The 2 following examples result in the same performance: ElapsedOrDuration,elapsed 1,Dance,BenBhang8 | 0 2,Dance,D-Belly11… Read more

  • SmartDancer 131 – PREP Commands Demoted

    ,

    PREP commands differ from sequence commands in that they allow multiple commands on one line to help save space and allow more sequencer commands into memory.  Sequencer commands are stored in its own script and PREP commands are stored in their own script. PREP commands are non-active commands in that you dont see any effect… Read more

  • SMARTDANCER 130 – TUTORIAL 114 – THE CANON – BOLLYWOOD

    A special application of the Canon comes from first imagining that it might be able to do something that you have seen done in real life then going about figuring out if and how it can be done. Another method is thru pure experimentation which can lead to some serendipities.  A happy accident like this… Read more

  • SMARTDANCER 129 – TUTORIAL 113 – THE CANON – FINISH

    ,

    The Canon FINISH feature is found under CanonOrder which is under [Canons]. It is a preparation feature that causes the Canon to use the CanonAnimation2  automatically along with a HOLD command AFTER the dancers to their normal CanonAnimation which should be CanonAnimation1. and then after the LAST dancer completes their  animation CanonAnimation2 , they all automatically revert… Read more

  • SMARTDANCER 128 – TUTORIAL 112 – THE CANON – SWITCH

    The Switch command is a preparation command.  It toggles between SWITCHED and UNSWITCHED with UNSWITCHED as the default. Its effect happens upon the next CANON command.  It causes the Canon Dance to alternate between CanonAnimation2 and CanonAnimation1 for the duration of CanonInterval2 and CanonInterval1, respectively.  These entries are on the *smartdancer nc inside of the… Read more

  • SMARTDANCER 127 – TUTORIAL 111 – THE CANON – HOLD

    ,

    The Hold feature, which relates to Canons, prevents the canon dance from reverting back to the backing-animation when it has completed its Canon Interval time.  In other words, it acts as if the Canon Interval was infinite. Use the Hold feature prior to doing a Canon. The other state, which is the default, is Released.  So… Read more

  • SmartDancer 126 – Tutorial 110 – The Canon – CanonDance (aka DanceCanon)

    ,

    CanonDance  (aka DanceCanon) is a convenient way to change the animation that is chosen for the Canon.  Unlike the CanonAnimation1 or CanonAnimation2 entries on the *smartdancer nc inside the Animesh or SD Poseball, the DanceCanon command in Sequencer or PrepForm will apply to ALL avatars, be they animesh or avatars. The purpose is to provide… Read more