Category: ANIMESH

  • ANIMESH 102 – Palette-Based GROUPING v1.2

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    So…this new methodology allows you to use a MIX of ANIMESH and AVATARS and keep them in relative ANIMATION SYNC.  It also allows for DIVISION ING (A,B,C,D). You will use CUSTOM_ABBACDA (as example) on the *sequences nc to assign GROUPS. The first A will be assigned to ANIMESH and/or AVATAR with an A or J… Read more

  • ANIMESH 101 – Introduction and How To for Artiste Integration

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    From my early understanding, ANIMESH is a mesh object that can be animated.  It can obey inserted scripts. You can attach it or rez it. I finally got animated objects (Animesh) to work with our Artiste Performance HUD.  Very intricate endeavor. Animated objects (Animesh) also work with our SmartDancer, allowing it to move in formation… Read more