Category: Palette Reference
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Palette Reference – 04 – Thrower – Part 1 – Overview
Artiste Thrower A throw is meant to provide the ability for a performer to interact with propelled objects. You could sail an object across a room like a frisbee. You can land an object onto another object. You can stop an object in mid-flight. You can propel an object, causing it to knock over one… Read more
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Palette Reference – 03 – Flasher
This feature glows on and off the full set of links in a link-set using the current colors and textures; Requires the Utility Script. No Abilities required. paletteName/abbrev%flasher%(on/off)%glow-amount%glow-rate%glow-duration glow-amount, glow-rate, and glow-duration are optional Ex: 02_A%flasher%on — uses defaults 02_A%flasher%off 02_A%flasher%on%0.3 — uses defaults glow-rate & glow-duration 02_A%flasher%on%0.4%0%0.2 –– this will use default glow-rate 02_A%flasher%on%0.0%0.02%0.2… Read more
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Palette Reference – 02 -Show/Hide
Format: Palette name or abbrev%command% ALL or ONE or linkName (preferred) or link number %DelayTime (seconds) ALL = all links ONE = the root prim or the (non-root) link/prim the palette scripts are in (strongly not suggested) link number = 1 thru 256. Zero (0) allowed if only 1 link, which is the same as… Read more
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Palette Overview
An ArtistePalette is a set of notecards and scripts. You can place/copy them into any modifiable object. By changing the notecards, you can control what features the Palette is capable of performing upon receiving one or more commands. There are a lot of commands that you can send to a Palette to tell it to do different things. You can send commands to… Read more
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Palette Reference – 01 – FadeShow/FadeHide
FadeHide and FadeShow – Palette-v27 Abilities – None Format: Palette name or abbrev%command%ALL or ONE or linkName (preferred) or link number%fadetimeoverride IMPORTANT: fadetimeoverride is a just a number that represents !!!ABOUT!!! 5 seconds for a value of 1. So.. 1 = 5 seconds; 2=10 seconds; 0.5 = 2.5 seconds ALL = all links ONE = the root prim or the (non-root)… Read more