Category: SmartDancer

  • Smartdance 142 – Fade

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    FadeIn and FadeOut are instant action procedures that you can accomplish via the Controller Menu Buttons or via a Sequencer command.  FadeIn and FadeOut fade the full total linkset. Avi and its links.  Non-Animesh are NOT faded.  FadeIn and FadeOut are Target dependent and is part of the command. Currently, FadeIn and FadeOut time is… Read more

  • Smartdance 141 – Glow

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    Glow is an instant action procedure that you can accomplish via the Controller Menu Buttons or via a Sequencer command. Example:ElapsedOrDuration,elapsed1,Glow,j-r,0.5 | 1.0 This example causes ALL animesh and avatars (if SkipAviOnEffect,off) to glow at half intensity in a *sequence nc at elapsed time of 1.0 seconds. To turn it off, follow it somewhere down… Read more

  • SmartDancer 138 – Formations

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    Your SmartDancer will come with 11  22 formations, BUT you can create your OWN custom formations using the Capture feature. Align your dancers into the formation you want to create then press the CAPTURE button on the SD Controller via the [OPTIONS] submenu.  Output will look something like the following. [01:47:39] PE18a-r – Artiste SmartDancer… Read more

  • SmartDancer 139 – Junes

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    A June is the term we use to describe a formation of dancers rotating around the location of the SD Controller around the Z-Axis. The term is derived from June Taylor, and American choreographer and her June Taylor dancers who made group rotations famous back in the 50’s. Junes can rotate: left right 45 degrees… Read more

  • SmartDancer 140 – Targeting, Grouping, and Turns

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    Targeting specifies which dancers (A thru R) will be affected by subsequent Canons and Canon AutoEffects , and regular Effects  (Junes have their OWN targets separate). NOTE: A June Target if not reset back using ClearJune, WILL act as a target for subsequent Turns and Formations. Remember that a Target command does not cause any… Read more

  • SmartDancer 137 – Standing Animation

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    You can now change the default standing-animation from ‘standing’ to something else in 4 places. #1 – at the animesh/poseball level.  It is ok to leave this field blank Example: StandingAnimation,P-Ok5 #2 – at the SD Controller level.  It is ok to leave this field blank.  This option OVERRIDES the animesh/poseball level Example: StandingAnimation,P-Ok5 #3… Read more

  • SmartDancer 136 – Links

    108 – Preparables vs Immediates (Passive vs Actives/Actions) 109 – Registering vs Activation 110 – SmartDancer Philosophy 111 – Canons 112 – Animations 113 – COMMANDS – Sequencer 114 – COMMANDS – AutoFX 115 – COMMANDS – PREP 116 – Setup 117 – Basic Canon 118 – Canon Reverse 119 – Canon Order 120 –… Read more

  • SmartDancer 135 – Playing Sequences

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    You can now read in and play any sequence from 1 to 9 and are no longer restricted to just sequence 1 (*sequence1). *sequence0 is reserved for the Sequence Master that lets you play a series of sequences in the order entered onto the Sequence Master. Sequences play automatically upon the completion of the previous… Read more

  • SmartDancer 134 – Sequence Master

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    A new feature now allows you to sequence sequences. The *sequence0  nc is now reserved for the Master.  This Master sequences sequences.  This feature is OPTIONAL. It could look like this: *sequence0 1,PlaySeq,2 2,PlaySeq,1 3,PlaySeq,3 End Notice that it can play sequences in ANY order.  There are currently up to 9 sequences possible from 1… Read more

  • SmartDancer 133 – Vanish for Avatars

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    Avatars on poseballs will now DESCEND 20 meters below upon Vanish. Avatars on poseballs will now ASCEND 20 meters above upon Appear. Target is taken into consideration so this allows you to override this action by simply excluding the avatar letters from the target command. Example:  If avatar is “R” then specify jklmnopq as target… Read more