Category: SmartDancer
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SmartDancer 112 – Animations
Order to Chaos to Order That to me is the key to creation. And to me its the key to captivating group-choreography. I have seen it in drill-teams as well as in the arts and in nature. For SmartDancer (SD) a key component is being able to segue back into an orderly formation from a… Read more
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SmartDancer 111 – Canons
Of all the core features of SmartDancer (SD), the Canon is, by far, the most prolific. While SD is primarily a tool for performing intricate group moves, Canons also allow for dancers to perform predefined SOLO dances which can be comprised of an animation and/or a turn. By using the Vanish Effect you can temporarily limit the… Read more
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SmartDancer 110 – Philosophy
Thinking about the attraction, to me, of the SmartDancer. Categories of influence: Order and Chaos I think that the satisfaction of SD (SmartDancer) creation is going from Order to Chaos to Order. Sort of emulating the universe cycle. Creation, Randomness, Destruction. Or in human life-cycle, Birth, Life, Death where Birth and Death have the fewest… Read more
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SmartDancer 109 – Registering VS Activation
Important to understand the differences and how they appear. REGISTERING – This is a button on the SmartDancer Controller. Pressing it sends THAT controllers formations to the matching animesh/avatars. ACTIVATION – This determines WHICH SmartDancer Controllers will receive and respond to commands from the Artiste Performance HUD via autofx commands. Activation NOW happens AUTOMATICALLY when… Read more
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SmartDancer 108 – Preparables vs Immediates
A Preparable is a SmartDancer Command that happens in preparation for a FORMATION move command. An Immediate is a SmartDancer Command that executes immediately and makes use of the most previous Preparable commands. Preparable commands include: 1 – Grouping commands – HALF, ALTERNATE, NO_DIVISION – These specify if subsequent commands will target ALL or HALF… Read more
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SmartDancer 107 – Turns
TurnHomeTurns happen immediately when invoked. Turns can be dependent upon Divisioning and Send? commands. TurnLeft TurnRight TurnHome Note: With Selective Targeting (example J-Q or A-H, you could eliminate turning the middle bot/Palette (Gray) so it stays facing the audience. With HALF Divisioning TurnIn TurnOut TurnLeft – SendA With ALTERNATE Divisioning… Read more
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SmartDancer 106 – Selective Targeting, Object-Naming, ActivationIDs, HoverText, RESET_SMART_DANCER, REGISTER and UNREGISTER
Click on images in preview to expand. NOTE: This new version will be in 7.5 SELECTIVE TARGETING New for SmartDancer is ‘Selective Targeting’. By default, all bots/palettes are targeted to receive commands based on which controller is sending commands. Example: Controller RED defaults to sending commands to bots/palettes ending in A thru I. Controller BLUE defaults… Read more
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SmartDancer 105 – Commands – Formations – Formations Provided
Along with StairsFront, StairsBack, and StairsTop…which I covered in a previous post…you also get 8 more formations provided to get you started: Line 3×6 Columns 3×3 1×8 Wave Wing Read more
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SmartDancer 104 – Commands – Formations
There are many actions you can do in design mode using the SmartDancer Controller to preview how it might perform in a live production. We make them happen by using commands. The most powerful command is Formations. It causes the bots/palettes/avatars/pose-ball to change from the current position to the new position stored in a *formations… Read more
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SmartDancer 103 – SendX, SendY, SendZ
Clicking on the SmartDancer Controller brings up this menu. SendX, SendY, and SendZ tell subsequent commands which bots/avatars/palettes will receive their actions. SendX and SendY ONLY have meaning if you have previously chosen a Division that is either HALF or ALTERNATE. SendC is the default. SendZ sends to ALL bots/avatars/palettes, etc. SendZ sends to RED… Read more