Category: Uncategorized
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Pro Golf SL Digest System
************************************** INTRODUCTION Q: WHO is this system designed for?A: It was designed to help the bottom 25% of SL golfers, myself being one of those, learn some of the metrics of SL Golf, play better golf, i.e. produce lower scores. Q: WHAT is this system designed to do?A: It is designed to accept information about… Read more
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Hello world!
Welcome to WordPress. This is your first post. Edit or delete it, then start writing! Read more
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Async Trainer
Async Trainer, while not required, is EXTREMELY convenient in preparing and testing Async Commands. The alternative is typing the commands in local chat. Buttons The StopAsync button is very handy for interrupting a looping type command. The ChatRaw button is the work-horse button. It opens up a textbox where you enter your command. The command… Read more
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Relay (Follower-Relay)
RLV Relay aka Follower-Relay These are the current features available while wearing the Relay assuming it is configured properly and enabled. Commands are case insensitive. Sit-On-Link – this feature allows a forced sit on a particular link AdornSwapX – detaches from “s”, attaches from “t” AdornSwapY – detaches from “t”, attaches from “s” AdornRemoveS –… Read more
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The UnAttended Controller
This device controls stand-alone unattended performances. It can control the: Artiste Performance HUD OR Artiste SmartDancer OR an external vendors scheduling tool It can regularly schedule a device to run periodically, like once every hour OR It can schedule a device to run when there are at least a certain number of people nearby. It… Read more
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Artiste MasterRezzer – TIPS
I have found this method of operation useful for basic operations. 1 – Add new entry in *set? nc inside the master rezzer for the proper set you are working on. 2 – RELOAD the MasterRezzer 3 – ADD *setchild nc into the new object to rez 4 – INSURE the SETID is set to… Read more
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PALETTE REFERENCE – 36 – THROWER – PART 32 – Bible Reference
Incomplete as of 3/29/2021 #1 – AutoReturn – Triggered by throw1, throw2, or throw3 Only applies if: greater than zero IS Throwable: NOT FollowSpotable and NOT Attachable Changes to NON-PHYS happens in Receiver script #2 – Boomerang – Triggered by throw1, throw2, or throw3 Ricochet must be OFF 1st Target is always ThrowerObjectTargetName1 2nd… Read more
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PALETTE REFERENCE – 34 – THROWER – PART 30 – Ricochet
Ricochet Abilities: Thrower,on This thrower function requires that on *thrower nc the following entries be made: Boomerang,off Ricochet,on Gravity,0.01 (on Palette) – you can try slightly higher values but 0.10 is too much It has predefined in-palette behavior in order to short-cut and simplify its operation. It propels a throwable Palette using MoveToTarget,on only, both… Read more
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PALETTE REFERENCE – 33 – THROWER – PART 29 – Boomerang
Boomerang IMPORTANT: Wait for ALL these message upon Reset or your rezzable will float, having not found a target: [09:33:52] rezboom: [LDR] 14 – Artiste PALETTE is READY !!! [09:34:07] rezboom: [ASS] 13 – Artiste Assets ->rezboom<- 71 lines read [09:34:07] rezboom: [ASS] Found Thrower Target Object1: AlienTarget1 [09:34:07] rezboom: [ASS] Found Thrower Target… Read more
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Palette Reference – 28 – Thrower – Part 24 – Preparing the Source
Preparing the Source The trick is to capture the release frame of the animations throwing gesture at the exact moment of its release. You can use a recording device to record the animation. Then step thru, frame by frame, determining which frame is the release frame. It is what I did. You can set a… Read more