Category: Uncategorized
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SmartDancer 110 – Philosophy
Thinking about the attraction, to me, of the SmartDancer. Categories of influence: Order and Chaos I think that the satisfaction of SD (SmartDancer) creation is going from Order to Chaos to Order. Sort of emulating the universe cycle. Creation, Randomness, Destruction. Or in human life-cycle, Birth, Life, Death where Birth and Death have the fewest… Read more
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SmartDancer 108 – Preparables vs Immediates
A Preparable is a SmartDancer Command that happens in preparation for a FORMATION move command. An Immediate is a SmartDancer Command that executes immediately and makes use of the most previous Preparable commands. Preparable commands include: 1 – Grouping commands – HALF, ALTERNATE, NO_DIVISION – These specify if subsequent commands will target ALL or HALF… Read more
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ANIMESH 103 – Division Palette Change or DPC
This is no longer just a nice bells-and-whistles feature but is now STRONGLY suggested in certain situations when wanting to keep tight sync between groups. The autofx command is: Example: 3,DivisionPaletteChange=ABBBABBB or Example: 3,DPC=ABBBABBB or Example: 4,DPC=BA Whenever you have more than, say, 2 animations performed at the same time by different groups, you… Read more
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ANIMESH 102 – Palette-Based GROUPING v1.2
So…this new methodology allows you to use a MIX of ANIMESH and AVATARS and keep them in relative ANIMATION SYNC. It also allows for DIVISION ING (A,B,C,D). You will use CUSTOM_ABBACDA (as example) on the *sequences nc to assign GROUPS. The first A will be assigned to ANIMESH and/or AVATAR with an A or J… Read more
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ANIMESH 101 – Introduction and How To for Artiste Integration
From my early understanding, ANIMESH is a mesh object that can be animated. It can obey inserted scripts. You can attach it or rez it. I finally got animated objects (Animesh) to work with our Artiste Performance HUD. Very intricate endeavor. Animated objects (Animesh) also work with our SmartDancer, allowing it to move in formation… Read more
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SmartDancer 107 – Turns
TurnHomeTurns happen immediately when invoked. Turns can be dependent upon Divisioning and Send? commands. TurnLeft TurnRight TurnHome Note: With Selective Targeting (example J-Q or A-H, you could eliminate turning the middle bot/Palette (Gray) so it stays facing the audience. With HALF Divisioning TurnIn TurnOut TurnLeft – SendA With ALTERNATE Divisioning… Read more
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SmartDancer 106 – Selective Targeting, Object-Naming, ActivationIDs, HoverText, RESET_SMART_DANCER, REGISTER and UNREGISTER
Click on images in preview to expand. NOTE: This new version will be in 7.5 SELECTIVE TARGETING New for SmartDancer is ‘Selective Targeting’. By default, all bots/palettes are targeted to receive commands based on which controller is sending commands. Example: Controller RED defaults to sending commands to bots/palettes ending in A thru I. Controller BLUE defaults… Read more
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SmartDancer 104 – Commands – Formations
There are many actions you can do in design mode using the SmartDancer Controller to preview how it might perform in a live production. We make them happen by using commands. The most powerful command is Formations. It causes the bots/palettes/avatars/pose-ball to change from the current position to the new position stored in a *formations… Read more
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SmartDancer 103 – SendX, SendY, SendZ
Clicking on the SmartDancer Controller brings up this menu. SendX, SendY, and SendZ tell subsequent commands which bots/avatars/palettes will receive their actions. SendX and SendY ONLY have meaning if you have previously chosen a Division that is either HALF or ALTERNATE. SendC is the default. SendZ sends to ALL bots/avatars/palettes, etc. SendZ sends to RED… Read more
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SmartDancer 102 – Controllers and Divisioning
SmartDancer has 2 controllers. CONTROLLERS The main reason for SmartDancer controllers is to be able to control 2 halves of a set of bots (or dancing avatars) at the same time but in different ways. You can send commands to 2 halves using just 1 controller but when sending to controller zero, it sends commands… Read more