Palette Reference – 08 – Thrower – Part 4 – Stopping

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There are 3 ways to TERMINATE/STOP a thrown palette.

1 – DO NOTHING – and it will FALL to the ground, if it is physical, which it almost always is upon a throw.  Apply Impulse and MoveToTarget both cause the Palette to turn physical.
One aims in a direction, the other aims at  a specific target, be it object or avatar.

2 – Make the palette STOP as soon as it collides with another object.  SetNonPhysOnCollide,on will cause a thrown palette to turn NON-PHYSICAL as soon as it comes in contact with any object or avatar.

3 – Make the palette STOP as soon as it comes within “range” of a specified object or avatar. First make the palette target an object or avatar using SetMoveToTarget,on.  Next, tell the thrower how close it must come to be AT the target using AtTargetRange. And finally, make the palette STOP as soon as it comes within “range” of the specified target by specifying SetNonPhysAtTarget,on Be sure ThrowerTarget is set t Object or Avatar and not OFF.

You can only choose 1 of the 3 methods:

#1
PostActionCollision,off
 PostActionRange,off

#2
PostActionCollision,on
PostActionRange,off

#3
PostActionCollision,off
PostActionRange,on