Palette Reference – 16 – Thrower – Part 12 – AttachOnRange

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AttachOnRange

Attachable,on   is required.

You can dictate that a Palette attach itself to the owning avatar when it satisfies the range requirement during a throw by way of a setting on the *thrower nc.

AttachOnRange,on,2

The 2 is the attach-point

Practical attach points are:

2 = skull
5 = LT Hand
6 = RT Hand
7 = Left Foot
8 = Right Foot
0 = Last Used Attach Point