AttachOnRange
Attachable,on is required.
You can dictate that a Palette attach itself to the owning avatar when it satisfies the range requirement during a throw by way of a setting on the *thrower nc.
AttachOnRange,on,2
The 2 is the attach-point
Practical attach points are:
2 = skull
5 = LT Hand
6 = RT Hand
7 = Left Foot
8 = Right Foot
0 = Last Used Attach Point