Attach/Detach
Abilities – Attachable,on
Attach
This allows you to attach a Palette that is NOT in your inventory but just laying around in-world somewhere. A well-timed attach can create many illusions.
Examples:
1,r=p%02_A%attach%(body-part-number)
1,r=p%02_A%attach%6
Practical attach points are:
2 = skull
5 = LT Hand
6 = RT Hand
7 = Left Foot
8 = Right Foot
0 = Last Used Attach Point
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Abilities – Attachable,on
Detach
Ex: 1,r=p%02_a%detach
Detaches all objects in the designated remove-folder specified on the *thrower nc.
RemoveFolder,(fullpath)
You must pre-attach the items in the RemoveFolder. then later you can reattach them during showtime.