Palette Reference – 17 – Thrower – Part 13 – Attach/Detach

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Attach/Detach


Abilities – Attachable,on

Attach

This allows you to attach  a Palette that is NOT in your inventory but just laying around in-world somewhere. A well-timed attach can create many illusions.

Examples:

1,r=p%02_A%attach%(body-part-number)

1,r=p%02_A%attach%6

Practical attach points are:

2 = skull
5 = LT Hand
6 = RT Hand
7 = Left Foot
8 = Right Foot
0 = Last Used Attach Point

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Abilities – Attachable,on

Detach

Ex:  1,r=p%02_a%detach

Detaches all objects in the designated remove-folder specified on the *thrower nc.

RemoveFolder,(fullpath)

You must pre-attach the items in the RemoveFolder. then later you can reattach them during showtime.