ShowInMidFlightAfter
If this value is NOT ZERO then it will delay the visibility of
a thrown object for the number of seconds that follows:
Ex:
ShowInMidFlightAfter,1.7
This will delay the normal visibility for 1.7 seconds of a thrown Palette.
If this value is NOT ZERO then it will delay the visibility of
a thrown object for the number of seconds that follows:
Ex:
ShowInMidFlightAfter,1.7
This will delay the normal visibility for 1.7 seconds of a thrown Palette.