Palette Reference – 32 – Thrower – Part 28 – Rezzer Throw Orientation

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Rezzer Throw Orientation

When using the RezSource entry on the *thrower nc it is important to realize that the position and rotation for a ‘throw‘, as in Apply Impulse and AngularVelocity, must be based upon the RezSource object LOCAL setting (the edit of the object, unless you have chosen  WORLD as your DirectionalVector setting on the *thrower nc.  Then it should be based on the WORLD selection (the edit of the object).

The throw will orient and propel itself using a trajectory and rotation based upon the orientation of the RezSource at last time of Palette reset which must be refreshed with a Palette reset, should it change.