Smartdancer 114 – Commands – AutoFX

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HUD AutoFX SD Commands

Examples of how to enter commands on the *autofx nc.

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PLAYING SEQUENCES

READ_SD_SEQ reads in a particular *sequence? nc
PLAY_SD_SEQ plays the LAST *sequence nc read

1,SD=READ_SD_SEQ%1
1,SD=READ_SD_SEQ%2
1,SD=READ_SD_SEQ%3
1,SD=READ_SD_SEQ%A

1,SD=PLAY_SD_SEQ

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GROUPING

Grouping ONLY applies to  TURNS and
FORMATIONS. So, yes, a formation CAN apply to just half of the dancers, which can lead to some very interesting and unique hybrid formations.

1,SD=HALF    << sets Grouping to half left, half right….i.e.
X=jklm
Y=nopqr  when 9 dancers

1,SD=ALTERNATE << sets Grouping to every other i.e
X=jlnpr
Y=kmoq   when 9 dancers

1,SD=NO_GROUPING
1,SD=SENDX
1,SD=SENDY

1,SD=SENDZ

Sends specify WHICH group (X,Y or both(Z)) will receive subsequent TURNS, Canons w/turnsFormations, & June commands

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FORMATIONS

1,SD=FORM%COLUMNSBLK

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ANIMATIONS

1,SD=DANCE%Bodi  — actual anim name is CASE SENSITIVE !!!
1,SD=FREEZE — protects last animation from being stopped – makes last animation the backing animation – protects it from being stopped. Meant to be used with StartKill
1,SD=UNFREEZE — Stops the Frozen Animation
1,SD=STOPCANON — Stops Only the last Canon Animation

1,SD=CANONDANCE%*Bodhisattva —  REAL animation name
CanonAnimationOverride

1,SD=STOPALL — Stops all Local and Canon Animations
1,SD=STOPLAST — Stops Only the last Local Animation
1,SD=STOPA — Stops last animation in Division A
1,SD=STOPB — Stops last animation  in Division B
1,SD=STOPC — Stops last animation in Division C
1,SD=STOPD — Stops last animation  in Division D

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TURNS

1,SD=TURNHOME
1,SD=TURNLEFT
1,SD=TURNRIGHT
1,SD=TURNIN
1,SD=TURNOUT
1,SD=TURN180

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JUNES

1,SD=JUNE%RIGHT
1,SD=JUNE%LEFT
1,SD=JUNE45L
1,SD=JUNE45R

1,SD=JUNEHOME
1,SD=SEMIRIGHT
1,SD=SEMILEFT

JUNE TARGET SHORTCUTS

1,SD=TARGETJUNE%ENDS —  same as jkpq
1,SD=TARGETJUNE%MIDDLE —  same as lmno
1,SD=TARGETJUNE%RIGHT—  same as nopq
1,SD=TARGETJUNE%LEFT —  same as jklm
1,SD=TARGETJUNE%ALL —  same as jklmnopqr = j-r
1,SD=TARGETJUNE%NOR —  same as jklmnopq = j-q
1,SD=TARGETJUNE%ALT1 — same as jlnpr
1,SD=TARGETJUNE%ALT2 — same as kmoq
1,SD=CLEARJUNE —  same as jklmnopqr = j-r

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CANONS

1,SD=CANON%LEFT
1,SD=CANON%RIGHT

1,SD=CANON%TURNIN
1,SD=CANON%TURNOUT

1,SD=CANON%HOME
1,SD=REVERSE
1,SD=FORWARD
1,SD=ANIMSONLY
1,SD=TURNSONLY
1,SD=TURNS&ANIMS
1,SD=SELECTCANON%1
1,SD=SELECTCANON%2
1,SD=CANONDANCE%*Bodhisattva —  REAL animation name
1,SD=CANONORDER%432187659
1,SD=HOLD
1,SD=RELEASE
 1,SD=STOPCANON
1,SD=SWITCH
1,SD=UNSWITCH

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DIVISIONS

1,SD=DIVISION%AAAABBBBC
1,SD=SENDITTO%A
1,SD=SENDITTO%B
1,SD=SENDITTO%C

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OPTIONS

1,SD=HIDE  Hides HoverText and Controller

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EFFECTS

1,SD=VANISH%J-R  (j-r can be lower-case as well)
2,SD=APPEAR%J-R
or
1,SD=VANISH%LMNO
2,SD=APPEAR%LMNO

1,SD=FADEOUT%J-R — currently unreliable for attachments
2,SD=FADEIN%J-R  —  allow time for fadeout 
or
1,SD=FADEOUT%LMNO
2,SD=FADEIN%LMNO  —  allow time for fadeout
or
1,SD=FADEIN%J-R
2,SD=FADEOUT%J-R  —  allow time for fadein
or
1,SD=FADEIN%LMNO
2,SD=FADEOUT%LMNO —  allow time for fadein

1,SD=TARGET%K-P   — Target applies to BOTH EFFECTS and CANONS. 
or
1,SD=TARGET%JKL

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CANON/EFFECTS TARGET SHORTCUTS
1,SD=TARGET%ENDS —  same as jkpq
1,SD=TARGET%MIDDLE —  same as lmno
1,SD=TARGET%RIGHT—  same as nopq
1,SD=TARGET%LEFT —  same as jklm
1,SD=TARGET%ALL—  same as jklmnopqr = j-r
1,SD=TARGET%NOR—  same as jklmnopq = j-q
1,SD=TARGET%ALT1 — same as jlnpr
1,SD=TARGET%ALT2 — same as kmoq

1,SD=CLEARCANONTARGETSets Target to “jklmnopqr”

1,SD=COLOR%jklm%<1##0##0> — use ‘##’  for comma (,) for color
1,SD=GLOW%r%0.5 — pattern, glow amount