HUD AutoFX SD Commands
Examples of how to enter commands on the *autofx nc.
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PLAYING SEQUENCES
READ_SD_SEQ reads in a particular *sequence? nc
PLAY_SD_SEQ plays the LAST *sequence nc read
1,SD=READ_SD_SEQ%1
1,SD=READ_SD_SEQ%2
1,SD=READ_SD_SEQ%3
1,SD=READ_SD_SEQ%A
1,SD=PLAY_SD_SEQ
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GROUPING
Grouping ONLY applies to TURNS and
FORMATIONS. So, yes, a formation CAN apply to just half of the dancers, which can lead to some very interesting and unique hybrid formations.
1,SD=HALF << sets Grouping to half left, half right….i.e.
X=jklm
Y=nopqr when 9 dancers
1,SD=ALTERNATE << sets Grouping to every other i.e
X=jlnpr
Y=kmoq when 9 dancers
1,SD=NO_GROUPING
1,SD=SENDX
1,SD=SENDY
1,SD=SENDZ
Sends specify WHICH group (X,Y or both(Z)) will receive subsequent TURNS, Canons w/turns, Formations, & June commands
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FORMATIONS
1,SD=FORM%COLUMNSBLK
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ANIMATIONS
1,SD=DANCE%Bodi — actual anim name is CASE SENSITIVE !!!
1,SD=FREEZE — protects last animation from being stopped – makes last animation the backing animation – protects it from being stopped. Meant to be used with StartKill
1,SD=UNFREEZE — Stops the Frozen Animation
1,SD=STOPCANON — Stops Only the last Canon Animation
1,SD=CANONDANCE%*Bodhisattva — REAL animation name
CanonAnimationOverride
1,SD=STOPALL — Stops all Local and Canon Animations
1,SD=STOPLAST — Stops Only the last Local Animation
1,SD=STOPA — Stops last animation in Division A
1,SD=STOPB — Stops last animation in Division B
1,SD=STOPC — Stops last animation in Division C
1,SD=STOPD — Stops last animation in Division D
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TURNS
1,SD=TURNHOME
1,SD=TURNLEFT
1,SD=TURNRIGHT
1,SD=TURNIN
1,SD=TURNOUT
1,SD=TURN180
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JUNES
1,SD=JUNE%RIGHT
1,SD=JUNE%LEFT
1,SD=JUNE45L
1,SD=JUNE45R
1,SD=JUNEHOME
1,SD=SEMIRIGHT
1,SD=SEMILEFT
JUNE TARGET SHORTCUTS
1,SD=TARGETJUNE%ENDS — same as jkpq
1,SD=TARGETJUNE%MIDDLE — same as lmno
1,SD=TARGETJUNE%RIGHT— same as nopq
1,SD=TARGETJUNE%LEFT — same as jklm
1,SD=TARGETJUNE%ALL — same as jklmnopqr = j-r
1,SD=TARGETJUNE%NOR — same as jklmnopq = j-q
1,SD=TARGETJUNE%ALT1 — same as jlnpr
1,SD=TARGETJUNE%ALT2 — same as kmoq
1,SD=CLEARJUNE — same as jklmnopqr = j-r
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CANONS
1,SD=CANON%LEFT
1,SD=CANON%RIGHT
1,SD=CANON%TURNIN
1,SD=CANON%TURNOUT
1,SD=CANON%HOME
1,SD=REVERSE
1,SD=FORWARD
1,SD=ANIMSONLY
1,SD=TURNSONLY
1,SD=TURNS&ANIMS
1,SD=SELECTCANON%1
1,SD=SELECTCANON%2
1,SD=CANONDANCE%*Bodhisattva — REAL animation name
1,SD=CANONORDER%432187659
1,SD=HOLD
1,SD=RELEASE
1,SD=STOPCANON
1,SD=SWITCH
1,SD=UNSWITCH
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DIVISIONS
1,SD=DIVISION%AAAABBBBC
1,SD=SENDITTO%A
1,SD=SENDITTO%B
1,SD=SENDITTO%C
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OPTIONS
1,SD=HIDE — Hides HoverText and Controller
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EFFECTS
1,SD=VANISH%J-R (j-r can be lower-case as well)
2,SD=APPEAR%J-R
or
1,SD=VANISH%LMNO
2,SD=APPEAR%LMNO
1,SD=FADEOUT%J-R — currently unreliable for attachments
2,SD=FADEIN%J-R — allow time for fadeout
or
1,SD=FADEOUT%LMNO
2,SD=FADEIN%LMNO — allow time for fadeout
or
1,SD=FADEIN%J-R
2,SD=FADEOUT%J-R — allow time for fadein
or
1,SD=FADEIN%LMNO
2,SD=FADEOUT%LMNO — allow time for fadein
1,SD=TARGET%K-P — Target applies to BOTH EFFECTS and CANONS.
or
1,SD=TARGET%JKL
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CANON/EFFECTS TARGET SHORTCUTS
1,SD=TARGET%ENDS — same as jkpq
1,SD=TARGET%MIDDLE — same as lmno
1,SD=TARGET%RIGHT— same as nopq
1,SD=TARGET%LEFT — same as jklm
1,SD=TARGET%ALL— same as jklmnopqr = j-r
1,SD=TARGET%NOR— same as jklmnopq = j-q
1,SD=TARGET%ALT1 — same as jlnpr
1,SD=TARGET%ALT2 — same as kmoq
1,SD=CLEARCANONTARGET— Sets Target to “jklmnopqr”
1,SD=COLOR%jklm%<1##0##0> — use ‘##’ for comma (,) for color
1,SD=GLOW%r%0.5 — pattern, glow amount