Canon Order works by determining which order in turn that the Canon-ed dancers perform their animations and/or turns.
They are assigned numbers:
ArtistePalette_01_J = 1
ArtistePalette_01_K = 2
ArtistePalette_01_L = 3
ArtistePalette_01_M = 4
ArtistePalette_01_N = 5
ArtistePalette_01_O = 6
ArtistePalette_01_P = 7
ArtistePalette_01_Q = 8
ArtistePalette_01_R = 9
An order is defined by 9 numbers.
The default order is 123456789
Because my line formation is JKLMRNOPQ, it would take an order of 123495678 for them to Canon left to right in order.
There are a 6 orders selectable from the MENU
123456789
123495678
135724689
152637489
453627189
182736459
BUT…
There are an INFINITE number of orders you can specify using PREPFORM or Sequencer or HUD. It is your choice.
If you wanted to use, say, 5 dancers instead of 9, it is suggested you prepare for 9 then use the center-most 5 and Vanish the outside 4 (JKPQ). Example: Keep LMNOR
If you applied the CanonReverse that we learned in the previous tutorial then a 432187659 would become a 956781234. So essentially you would get 12 orders from the 6 in the menu
CanonOrder is chosen from the menu via [Canons]–>CanonOrder
Notecard examples are:
HUD – 1,SD=CANONORDER%432187659
PREP – 1,CanonOrder%@432187659 — IMPORTANT you use the @ instead of the normal $
Sequencer – 1,CanonOrder,$432187659 | 0