Unlike the previous post, which heralded TURNS without CANON, this post shows TURNS WITH CANON. That is done using the TURNS&ANIMS option.
This will TURN a dancer at the SAME TIME (Turns&Anims) as they are dancing their CANON DANCE/ANIMATION in the directions of: LEFT, RIGHT, 180, or HOME
The default mode is (Anims Only) so you need to change it to (Turns&Anims) if you want to TURN while doing a CANON
The Sequencer command is:
1,Turns&Anims | 0
2,Canon,Left | .1
The PrepForm command is:
1,Turns&Anims
2,Canon,Left
You can adjust the SPEED of the TURN by setting the TurnDurationOverride entry in the *channels nc affecting all the dancers
You can also specify individual turn times at the dancer level by specifying an time in the TurnDuration entry in the *animesh nc.
And you can specify a Turn Duration dynamically at run time as well on PREPFORM or Sequencer or HUD.
And you can use the Controller menu to change the turn duration by accessing thru [Groupings]–>MoveSpeed then:
Ex: -1,3.0,-1 or
Ex: ,3,
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PREPFORM
Formation Speed/June Speed % Turn Speed % Canon Interval
1,Speed%9%3.0%0.2
Sequence
Formation Speed/June Speed % Turn Speed % Canon Interval
1,Speed,%9%3.0%0.2 | 0