A – Configure notecards
B – PinMe – (copy pin)
C – Initialize – (installs bootstrap)
D – Install – (installs scripts)
E – CopyAnims – (copy showtime dance,poses,AOs)
F – Replicate – (make A to R copies)
G – Reset – Animesh Individually (locally) [optional as needed]
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STEP 1: BUY an animesh that is MOD/COPY
STEP 2: REMOVE all scripts and animations MOD/COPY
STEP 3: CONFIGURE *smartdancer nc. You can always change it later. See SmartDancer 116 – SETUP.
STEP 4: CONFIGURE *filemanager nc. Match Channels with *filecopier
STEP 5: CONFIGURE *filemanager nc. Match Channels with *filemanager
STEP 6: RENAME one poseball to ArtistePalette_01_A.
NOTE: You MUST Change the PHYSICS SHAPE TYPE from PRIM to CONVEX HULL
STEP 7: RENAME another animesh to ArtistePalette_01_J.
STEP 8: GIVE Names to any attachments/links (i.e. clothing) to
ArtistePalette_01_J that you foresee changing color or making glow in the future. Assuming J-R will be used for Animesh and some or all of A-I will be used for avatars.
STEP 9a: RESET the SmartDancer Controller by pressing Reset on it.
STEP 9b: REMOVE all scripts and animations from its root and links that you do not plan to use.
STEP 9c: COPY *AA_PinMe script into ArtistePalette_01_J and ArtistePalette_01_A. TOUCH the object and it will PIN the animesh or poseball and then delete itself. It will delete itself yet allow the SmartDancer communication scripts to be copied into it. If it is Animesh, it will also DELETE ALL non-copyable items before deleting itself. (notecards, scripts, animations, objects)
STEP 10: RUN INITIALIZATION from the SmartDancer FileCopier
*AA_ArtistePoseBallSit script will also be installed into
ArtistePalette_01_J
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STEP 11: 11-07-21: EDIT the FinalTurnAdj entry in the *smartdancer nc inside the J animesh. (Right, Left, or 180)
SmartDancer Controller always rezzes (or should) SOUTH. (0,0,0).
To determine what your adjustment should be for Animesh, determine how you would have to turn to face South after the Animesh rezzes normally. EX: FinalTurnAdj,Left if your Animesh was rezzed facing WEST.
STEP 12: 11-07-21: RENAME Description Field of FileCopier to J-J
STEP 13: 11-07-21: RUN INSTALL
STEP 13: COPY the animations loaded into the FileCopier using the CopyAnims button
STEP 14: RENAME Description field of the SmartDancer Replicator to K-R. as we configure one animesh then we will use REPLICATOR to create K-R
STEP 15: PLACE ArtistePalette_01_J into the SmartDancer Replicator. (Replace if necessary) . This is Animesh that has all the animations in it.
Be sure the channel in the *replicator nc matches the ChannelForSmartDancerFollower,-897431670 in the *smartdancer nc of the animesh/poseballs, whatever it happens to be then reset the replicator scripts.
STEP 16: TOUCH the SmartDancer Replicator. Get the menu.
STEP 17: 11-07-21: MOVE REPLICATOR so you have room for as many replications as you expect. In this case, 9.
STEP 18: 11-07-21: PRESS REPLICATE button on REPLICATOR
STEP 19: RENAME the object name field of your SmartDancer Controller to J-R, if not already.
PE18j-r – Artiste SmartDancer – Controller
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FOR POSEBALLS:
STEP 20: SPECIFY the names of the poseballs you want to configure i.e. (A-I, ADG, etc) and rename the description field of the SmartDancer Controller.
STEP 21: RUN INSTALL from the SmartDancer Controller
STEP 23: RUN CopyAnims from FileCopier
STEP 24: RENAME the Description field of the SmartDancer Replicator to A-I or ADG or ???
STEP 25: TOUCH the SmartDancer Replicator
STEP 26: PRESS Replicate button
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STEP 27: RESET your SmartDancer Controller
STEP 28: CONFIGURE: SmartDancer Controller
*channels nc
*animations nc
*divisions (optional)
STEP 29: CREATE Formations and configure the *formations nc
STEP 30: RESET your SmartDancer Controller again
STEP 31 RESET – Automesh Individually (locally) [optional as needed]
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READY TO CHOREOGRAPH AND HAVE FUN !!!!
Use your SmartDancer RELAY HUD for easy distant region-wide access to your SmartDancer Controller. Handy for backstage reach. Just click on it on a non-button area to open the SmartDancer Controller Menu
SmartDancer RELAY HUD
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For UPDATES to the SmartDancer Controller, the heart of the system, you will simply and easily just receive a NEW SmartDancer Controller.
But it will be possible to get an updater that just updates one or two scripts when it is a minor change.
For updates to Animesh scripts and notecards, it is a work-in-progress but we have an automated update procedure.