elay
Animesh has been found to be less reliable than normal objects.
For SmartDancer, we have 3 features at out disposal to help counter these unreliables
1 – FinalTurnAdj: this is an entry in the *smartdancer nc that goes inside of Animesh. Its not really needed for poseballs since you can always control their orientation.
This feature was created to conquer the issue of creators making animesh with different direction-facing rez orientations. The values are left, right, 180, and blank or just not include the entry if its blank…but best to leave it in and blank to remind you that its there when you need it.
The easiest way to figure out what value, if any, this should be set to is to simply Reset your SmartDancer Controller and then if the Animesh (or poseball) is not facing the way you want it, then figure out which way it needs to turn to make it turn and end of facing the way you want it to upon reset and then make that adjustment to the FinalTurnAdj entry in the *smartdancer nc.
2 – TurnCompletionDelay: This feature was created to handle the sometimes iffy behavior of animesh turns not completing all the way. The closer the turn is to 5 seconds, the maximum turn-time allowed by SD, then the more likely it is to sometimes stop a bit short of its completed turn. This entry on the *channels nc inside the SmartDancer Controller tells the animesh/poseballs to force the completion of the turn in one quick turn AFTER the TurnCompletion Delay in seconds has expired. I have it set to 0.5 seconds as of this writing.
GuruZallAI,off
GuruZallJR,off
GuruZAI,nnnnnnnnn
GuruZJR,nnnnnnnnn