Ranges and Targets
A range consists of a starting and ending letter in the range of A thru R, where subsequent actions become effectual. It can use the hyphen as a separator. Example: K-N.
Or it can SOMETIMES be explicit; KLMN.
There are 4 places where RANGES can be specified.
Three of them are involved in creating your animesh:
1 – FileCopier
2 – Replicator
3 – SmartDancer Controller
These 3 always use the hyphenated version. Ranges for the FileCopier and Replicator are specified in the Description fields. . It is good practice to specify a single letter range thusly:
Example: J-J.
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Changing the SmartDancer Controller range:
An exterior range is specified in the SmartDancer Controller by changing the 5th and 6th position of the object-name using lower-case letters. Valid letters are a thru r. This range can be further delimited during the execution phase by using the Target command. Target specifies a range for which subsequent actions will affect.
Example: PE18j-r
Press the Reset button on the SmartDancer Controller after changing its name
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Changing the FileCopier range:
Type in a hyphenated Range then press Submit
Then as a precaution, press the Reset button.
Your new range should show up in the
HoverText as confirmation.
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Changing the REPLICATOR range:
You must MANUALLY change the DESCRIPTION field in the replicator.
After changing the description field, you must press the Reset button.
Current RANGE to REPLICATE or KILL or CLEAN: ==> N-P
REPLICATE makes copies of the embedded Animesh inside the replicator
KILL_MESH deletes the Animesh.
CLEAN_MESH deletes the contents of the animesh without deleting the Animesh
For further discussions on TARGETing see:
SMARTDANCER 140 – TARGETING, GROUPING, AND TURNS