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  • ANIMESH 102 – Palette-Based GROUPING v1.2

    So…this new methodology allows you to use a MIX of ANIMESH and AVATARS and keep them in relative ANIMATION SYNC.  It also allows for DIVISION ING (A,B,C,D). You will use CUSTOM_ABBACDA (as example) on the *sequences nc to assign GROUPS. The first A will be assigned to ANIMESH and/or AVATAR with an A or J…

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  • ANIMESH 101 – Introduction and How To for Artiste Integration

    From my early understanding, ANIMESH is a mesh object that can be animated.  It can obey inserted scripts. You can attach it or rez it. I finally got animated objects (Animesh) to work with our Artiste Performance HUD.  Very intricate endeavor. Animated objects (Animesh) also work with our SmartDancer, allowing it to move in formation…

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  • SmartDancer 107 – Turns

    TurnHomeTurns happen immediately when invoked. Turns can be dependent upon Divisioning and Send? commands. TurnLeft   TurnRight   TurnHome   Note: With Selective Targeting (example J-Q or A-H, you could eliminate turning the middle bot/Palette (Gray) so it stays facing the audience.   With HALF Divisioning TurnIn TurnOut   TurnLeft – SendA   With ALTERNATE Divisioning…

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  • SmartDancer 106 – Selective Targeting, Object-Naming, ActivationIDs, HoverText, RESET_SMART_DANCER, REGISTER and UNREGISTER

    Click on images in preview to expand. NOTE: This new version will be in  7.5 SELECTIVE TARGETING New for SmartDancer is ‘Selective Targeting’. By default, all bots/palettes are targeted to receive commands based on which controller is sending commands. Example: Controller RED defaults to sending commands to bots/palettes ending in A thru I. Controller BLUE defaults…

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  • SmartDancer 105 – Commands – Formations – Formations Provided

    Along with StairsFront, StairsBack, and StairsTop…which I covered in a previous post…you also get 8 more formations provided to get you started:   Line   3×6     Columns   3×3   1×8   Wave   Wing

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  • SmartDancer 104 – Commands – Formations

    There are many actions you can do in design mode using the SmartDancer Controller to preview how it might perform in a live production.  We make them happen by using commands. The most powerful command is Formations. It causes the bots/palettes/avatars/pose-ball to change from the current position  to the new position stored in a *formations…

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  • SmartDancer 103 – SendX, SendY, SendZ

    Clicking on the SmartDancer Controller brings up this menu. SendX, SendY, and SendZ tell subsequent commands which bots/avatars/palettes will receive their actions. SendX and SendY ONLY have meaning if you have previously chosen a Division that is either HALF or ALTERNATE. SendC is the default. SendZ sends to ALL bots/avatars/palettes, etc. SendZ sends to RED…

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  • SmartDancer 102 – Controllers and Divisioning

    SmartDancer has 2 controllers. CONTROLLERS The main reason for SmartDancer controllers is to be able to control 2 halves of a set of bots (or dancing avatars) at the same time but in different ways.  You can send commands to 2 halves using just 1 controller but when sending to controller zero, it sends commands…

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  • SmartDancer 101 Introduction – DanceDiva in 3 Dimensions Plus Some Added Functionality

    I am back after over a year hiatus. SmartDancer is a formation tool used to preview formation design  and formation transitions much like DanceDiva only in 3-Dimensions.  Also DanceDiva required you to wear an attachment.  SmartDancer requires you to sit on a palette during the live performance but also allows you to visually see how…

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  • Artiste Palette & The Ori

    G’day everyone. Today I worked out a little time saving gem in some instances anyways. For example, say you make a routine facing North, and you go to another venue that faces West. Now you do all the configs and save and perform that routine and then some months later you want to do that…

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