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Palette Reference – 24 – Thrower – Part 20 – Preparing the Rezzer
Preparing the Rezzer Since the Rezzer is attached, it needs no movement information but will serve as an anchor. Ability Moveable,off. It needs Throwable,on ability. All other abilities need to be OFF. Make the changes listed below, then reset the Palette. *palette nc Throwable,on Alpha,1000 Color,none *thrower nc AutoReturn,0 Receiver,0 /* The most important entry…
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Palette Reference – 23 – Thrower – Part 19 – Creating a Thrower-Rezzer
Creating a Thrower-Rezzer This demonstrates how to give the illusion of throwing a Palette that is attached to an avatar. There are many facets to this commonly-used approach of ‘throwing a held object‘. The Palette Thrower-Rezzer method is the proposed method for throwing from inside of an animation. Our Thrower provides very granular control over…
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Palette Reference – 22 – Thrower – Part 18 – RemoveFolder
RemoveFolder If this entry on the *thrower nc is NOT BLANK, then any and all items attached to the nc-owning avatar that are in this inventory folder will be detached/removed as the last step in a throw. Be sure to specify the FULL PATH, as it assumes no parent folders. Examples: RemoveFolder,For Throwers\FedoraHat You can…
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Palette Reference – 21 – Thrower – Part 17 – AutoReturn
AutoReturn This is used to automatically return a throwable Palette home, after it is thrown. Requires Moveable,on ability. Example: AutoReturn,10 It is meant to be used during practice or the creative process but might find a use for it during a live show. There are several preconditions: 1 – AutoReturn on *thrower nc must not…
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Palette Reference – 20 – Thrower – Part 16 – Matrix
Matrix Matrix is a term used to describe special in-flight change of velocity (speed)…usually a slow-down to possible stop. It requires Velocity,on in the *thrower nc. Example: SetVelocity,on Velocity,<0,2,2.66> On the *thrower nc: /* Post Matrix SetMatrix,(on/off) MatrixSpeedFactor,3.0 MatrixDelay,2.0 MatrixNonPhysAfterWait,4 After a Matrix-Enabled Palette is thrown, it will change speed after MatrixDelay seconds have elapsed…
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Palette Reference – 19 – Thrower – Part 15 – Receiving/Catching a Thrown Embedded Palette
Receiving/Catching a Thrown Embedded Palette To be eligible to receive a thrown Palette, indicate the body-part number on the *thrower nc in the inside(embedded) Palette using: Example: Receiver,6 This Palette must first be prepared. The receiving avatar must “touch” it and grant “attach” permissions. Then it must be placed back into the throwing (outside/attached) Palette.…
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Palette Reference – 18 – Thrower – Part 14 – Throwing an Embedded Palette
Throwing an Embedded Palette Placing a Palette inside of another Palette offers an illusion. It propels the inside(embedded) Palette while turning the outside(attached) Palette, usually attached to an Avatar, INVISIBLE, since we cannot actually throw an attached palette. The outside(attached) Palette must have: Rezzer,on — on IT’s *thrower nc. AND RezObjectName,(inside-embedded object name) — on…
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Palette Reference – 17 – Thrower – Part 13 – Attach/Detach
Attach/Detach Abilities – Attachable,on Attach This allows you to attach a Palette that is NOT in your inventory but just laying around in-world somewhere. A well-timed attach can create many illusions. Examples: 1,r=p%02_A%attach%(body-part-number) 1,r=p%02_A%attach%6 Practical attach points are: 2 = skull 5 = LT Hand 6 = RT Hand 7 = Left Foot 8 =…
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Palette Reference – 16 – Thrower – Part 12 – AttachOnRange
AttachOnRange Attachable,on is required. You can dictate that a Palette attach itself to the owning avatar when it satisfies the range requirement during a throw by way of a setting on the *thrower nc. AttachOnRange,on,2 The 2 is the attach-point Practical attach points are: 2 = skull 5 = LT Hand 6 = RT Hand…
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Palette Reference – 15 – Thrower – Part 11 – Mutual Exclusives
Mutual Exclusives Some choices don’t make sense when used together or could conflict of confuse or, more likely, because they do the same thing, only slightly different. So I have prevented the use of them during the notecard reading cycle. (*thrower) as well as Palette Menu choices and settings. For example: You cannot use both…