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  • Palette Reference – 04 – Thrower – Part 1 – Overview

    Artiste Thrower A throw is meant to provide the ability for a performer to interact with propelled objects. You could sail an object across a room like a frisbee.  You can land an object onto another object.  You can stop an object in mid-flight.  You can propel an object, causing it to knock over one…

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  • Palette Reference – 03 – Flasher

    This feature glows on and off the full set of links in a link-set using the current colors and textures; Requires the Utility Script. No Abilities required. paletteName/abbrev%flasher%(on/off)%glow-amount%glow-rate%glow-duration glow-amount, glow-rate, and glow-duration are optional Ex: 02_A%flasher%on — uses defaults 02_A%flasher%off 02_A%flasher%on%0.3 — uses defaults glow-rate & glow-duration 02_A%flasher%on%0.4%0%0.2 –– this will use default glow-rate 02_A%flasher%on%0.0%0.02%0.2…

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  • Palette Reference – 02 -Show/Hide

    Format:   Palette name or abbrev%command% ALL or ONE or linkName (preferred) or link number %DelayTime (seconds) ALL = all links ONE = the root prim or the (non-root) link/prim the palette scripts are in (strongly not suggested) link number = 1 thru 256.  Zero (0) allowed if only 1 link, which is the same as…

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  • Palette Overview

     An ArtistePalette is a set of notecards and scripts.  You can place/copy them into any modifiable object.  By changing the notecards, you can control what features the Palette is capable of performing upon receiving one or more commands. There are a lot of commands that you can send to a Palette to tell it to do different things.  You can send commands to…

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  • Palette Reference – 01 – FadeShow/FadeHide

    FadeHide and FadeShow – Palette-v27 Abilities – None Format:   Palette name or abbrev%command%ALL or ONE or linkName (preferred) or link number%fadetimeoverride IMPORTANT: fadetimeoverride is a just a number that represents !!!ABOUT!!! 5 seconds for a value of 1. So.. 1 = 5 seconds; 2=10 seconds; 0.5 = 2.5 seconds ALL = all links ONE = the root prim or the (non-root)…

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  • SmartDancer 149 – Adjustments : Animesh : GuruZ, FinalTurnAdj, TurnCompletionDelay

    elay Animesh has been found to be less reliable than normal objects. For SmartDancer, we have 3 features at out disposal to help counter these unreliables 1 – FinalTurnAdj:  this is an entry in the *smartdancer nc that goes inside of Animesh.  Its not really needed for poseballs since you can always control their orientation.…

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  • SmartDancer 151 – Artiste Hybrid

    Hybrid is a methodology for using an SD poseball as an Artiste Palette.  The catch is that it can only be one or the other but not both at the same time.  The way it works is that which ever one is enabled, disables the other one.  We are talking about enabling and disabling scripts.…

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  • SmartDancer 150 – SmartDancer Menus

    The SmartDancer Controller is meant to be an aid to design-time experimentation and discovery via button-presses.  It is also responsible for executing notecard-ed sequences of events on a timeline that can be by elapsed-time and/or duration-time based. SmartDancer Controller can be controlled by external devices via chat and channel and can also send chat and…

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  • SmartDancer 148 – MANUAL QuickStart Setup For SmartDancer File Copier and SmartDancer Replicator

    1 – ACQUIRE COPY/MOD Animesh 2 – REMOVE all scripts and animations from its root and links that you do not plan to use. 3 – COPY the PinMe script into an animesh.  TOUCH the Animesh or Poseball. It will delete itself yet allow the SmartDancer communication scripts to be copied into it. If it is Animesh, it…

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  • SmartDancer 147 – ColorLinksNow

    New Command to IMMEDIATELY color links on an animesh. Example:|  Colors the left side veil,silk, and dress red ElapsedOrDuration,Elapsed 1,ColorCanonLinks,Silk%Dress%Veil | 1 2,ColorLinksNow,jklm,<1,0,0> | 2  

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