Palette Reference – 25 – Thrower – Part 21 – AutoFX Sample Entry

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AutoFX Sample Entry

1,r=p%02_A%move1%WAIT=0.6%r=p%HatRezzer%throw1

Here we start the throwing animation that is assumed loaded into Palette named ArtistePalette_02_A.  It should be allotted enough time to complete its cycle fully prior to the actual throw.  In the case above, we allowed for 0.6 seconds.  It should have a zero move vector (<0,0,0>).

Ex:
M_02_A_01,4.5,<0,0,0>,<0,0,0,1>,FrisbeeThrow,0

Along with RezInvisiDelay, you will also tweak the WAIT time here to time the throw to coincide with the release frame of the animation.  One controls the time of INVISIBILITY and the other controls the time of the appearance of the Rezzable