Artiste SmartDancer has recently (Mid November 2020) gone thru a major modification to allow up to 18 dancers, (up from 9)…in a combination of animesh and avatars.
Important: This new feature has caused the Controller to be renamed from PE18j-r to PE18a-r
You can now create Animesh and/or Poseballs named ArtistePalette_01_A thru ArtistePalette_01_I.
Targeting now allows for inclusion of letters A thru I
all is a new shortcut that equals: abcdefghijklmnopqr
Now that we have added A thru I there will be more short-cuts coming.
The FORM command has changed. There are now 3 FORM commands and the old FORM command has been retired.
FORMJR – Formation change applies only to ArtistePalette_01_J thru ArtistePalette_01_R.
FORMAI– A formation change will only apply to ArtistePalette_01_A thru ArtistePalette_01_I.
FORMALL – A formation change will apply to ALL animesh/poseballs from to ArtistePalette_01_A thru ArtistePalette_01_R.
There is a new field on the *channels nc inside the Controller. Example:
DefaultForms,LINEBLK,SINGLEFILE
NOTE: In example above, JR formation is LINEBLK and AI formation is SINGLEFILE
You always need at least the 1st formation name (in the example above this would be LINEBLK) other wise the 1st formation loaded will always be the last formation. This 1st formation is used to initialize the formation upon reset for animesh/poseballs J thru R.
The second formation name will be used to initialize the formation of animesh/poseballs A thru I, upon reset, IF you are using A thru I.
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Some SmartDancer features, especially those in the Controller, will still only work on J thru R so sometimes it is beneficial to rename animesh/poseballs, temporarily.
Two new commands perform a series of commands to accomplish this:
ActivateAI and
ActivateJR
There are buttons for these on the new Expansion Menu.
IMPORTANT: Copy the animesh/poseball name into the description field for each animesh/poseball. NOTE: This is now done for you when you follow the AUTOMATIC procedure for creating animesh and poseballs.
is renames the Controller using the name in the description field
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A new state called AutoJune allows you to specify whether or not you want Junes to automatically complete by re-issuing the current formation. AutoJune on is the default but there is a command, AutoJune,(on/off) where you can change this function on the fly. This allows for even more creativity by Juning out of one formation and into another.
But its main purpose is to allow for better synchronization of Juning more than 9 dancers by delaying the 1st formation June and issuing both formation commands at or near the same time after the Controller has been rotated.